Defeat Anime RNG Tier List: Evidence-Checked Unit Comparisons
Evidence-checked Defeat Anime RNG tier list: every placement cites a same-game observation, video numbers carry single-session caveats, and unproven units stay unranked.
Defeat Anime RNG ships without an official unit ranking: the game's own Roblox description advertises rolling, merging, boss fights, waves, zones and mutations, and never ranks a single unit. So this page makes a narrower promise than a complete tier list. It compares only the units whose performance was captured on screen in same-game videos and guides, labels every placement with what was actually observed, and keeps everything else explicitly unranked. That is what a Defeat Anime RNG tier list can honestly be right now.
The short answer today: Cosmic Ichigo shows the strongest observed numbers — roughly 4 million per normal hit plus a 16 million skill. Goia (the SSJB Gogeta unit) displayed 13.1 million damage the moment it was pulled and did almost all of the work on a brand-new account. At DPS-label level, the Luffy (Joy) form (160k DPS) sits just above evolved Gojo (150k DPS) in the same guide video. Miku is the support pick with a 14% team attack buff at two stars, Kazuma shows a 330k stat from a rare Infinite Tower drop, and Gobu (Super) is the starter worth evolving instead of benching. Every other unit, mutation and power label has no comparative evidence yet and stays unranked below.
How each placement here is evidenced
Two ground rules keep this comparison honest.
First, placements rest on what the game itself displays. The clearest in-game comparison tool is the damage-per-second label shown above every unit. One creator's walkthrough puts it directly: one of his units shows 6.2k DPS, another 1.3k DPS, and to know which unit is better you just look at the DPS of the specific unit. A third unit in the same video shows 25k as base DPS. That same label system produced every DPS figure in the table below.
Second, every number keeps its conditions. The video stats here are single-session observations from different accounts — different traits, star levels, evolutions and progression. Those video captures also come without recording dates, so treat the table as "what was visible when captured," not a controlled benchmark. Only two text sources anchor dates: a starter guide published September 11, 2026, and a codes list updated September 29, 2026.
What the evidence ranks today
| Unit | Where it lands | Observed basis | Evidence |
|---|---|---|---|
| Cosmic Ichigo | Top observed damage | About 4 million per normal hit and a 16 million skill; the guide calls the Cosmic state and its buff the strongest in the game; reached by evolving Ichigo up through Legendary and secret-tier forms | Thai-language guide video, undated capture |
| Goia (SSJB Gogeta) | Top observed damage | 13.1 million damage shown on an exclusive-crate pull; auto ability; later rolled a Genius mutation that makes him even tougher; carried nearly all of a new account's fighting in the video | Gameplay video, undated capture |
| Luffy (Joy form) | Observed DPS pick | 160k DPS, attacking every 5 seconds; called strong but rarely discussed by players | Thai-language guide video, undated capture |
| Evolved Gojo | Observed DPS pick | 120k DPS at zero stars, 150k with a passive; attacks every 7 seconds; the guide's first evolution recommendation for a fresh free-to-play route because its materials are easy to get and the base only needs Legendary rarity; the unevolved unit was listed in one video's shop for 160k gold | Thai-language guide video, undated capture |
| Yamoto | Strong, qualitative only | Cosmic rarity; described as really, really OP; became affordable only after overnight farming; equipped through the Equip Best button | Gameplay video, undated capture |
| Kazuma | Observed single stat | 330k stat; listed at 0.5% in the drop information for Infinite Tower waves, and you keep him after the drop | Gameplay video, undated capture |
| Miku | Support | Passive buffs allies' attack by 10%, plus 2% per star — 14% total at two stars, displayed on the unit; light personal damage, warps to only one enemy | Thai-language guide video, undated capture |
| Gobu (Super) | Starter that keeps going | Evolving the starter at the Plaza Evolution stand keeps it useful well past the point you would normally bench it | Starter guide published September 11, 2026 |
Two cautions when reading this table. Gojo versus Luffy is the only like-for-like DPS pairing because both numbers come from the same video — and even there, Gojo attacks every 7 seconds against Luffy's 5, with the units' full growth states unstated. The million-scale figures (Goia's 13.1M, Ichigo's 4M and 16M) are damage and skill numbers, not DPS labels, so they should not be ranked directly against the 150–160k DPS readings.
Units and labels that cannot be ranked yet
Identified in the game, but without comparative evidence:
- Veteka — the tutorial's second starter.
- Goku — a "Goku super" evolution line exists, but no comparative numbers were captured.
- Gura — an epic roll with quite good damage in a gameplay video dated September 14, 2026; nothing measured against other units.
- Isa and Megumi — Megumi at least has a visible, real passive (it calls in Mahoraga instead of throwing random attacks), but nothing that compares it to the roster.
- Jin Woo — recommended by the same Thai guide as an end-game pick that carries Infinite Tower; a research lead, not a placement.
Disputed code-granted entries also stay unranked. The Chainsaw code's unit reward appears as "Tobeni [Genius]" in one code list and "Genius Mutated Koben" in another — see the Genius Mutated Kobeni page for what is confirmed. The Evangelion and Blossom rewards appear as "Blood [Angelic]" and "Blood [Blossom]" units in one list and as "Power [Angelic]" and "Power [Blossom]" in another; whether Blood is a base unit carrying a power or the power's own name is unresolved.
Finally, no captured source shows the game's complete roster, so every unit not named on this page is unranked too. Mutations and powers are not tiered here either — the community keeps separate best-to-worst rankings for mutations, which belong on the mutations page.
Mutations, powers, traits and stars change every comparison
A unit's card name is its identity; everything else is a modifier, and the modifiers move the numbers:
- Mutations roll onto units separately from the roll itself — the Genius mutation landing on Goia is one example, and a code can even grant a pre-mutated unit.
- Powers like Angelic or Blossom change how a unit fights.
- Traits are rolled onto any unit with Trait Shards, and they feed straight into the DPS label — the walkthrough's 6.2k DPS unit owes its number to a great trait, which is why a weak base unit can be made much stronger. The Trait Shards guide covers the rolling.
- Stars and levels are the growth axis: Star Shards star units up (Miku's buff climbs from 10% to 14% at two stars), and merges raise levels — both covered in the unit levels guide.
- Evolution renames the card outright: Gobu becomes Gobu (Super), and Ichigo climbs its chain to the Cosmic form.
Rarity labels — legendary, mythic, secret, cosmic — are not strength verdicts on their own. The two cosmic entries here (Yamoto and Cosmic Ichigo) earned their spots through observed performance, not through the label.
How to rank your own roster
Because growth state changes every number, the most reliable tier list is the one you measure on your own account:
- Name the decision in one sentence — for example, "Gojo or Luffy in my third slot?"
- Read the DPS label above each candidate; the game displays it over every unit, already including its trait.
- Keep your current lineup as the baseline and pick a checkpoint you can return to — a wave, a boss, a Tower floor.
- Change only that one unit and replay the same checkpoint. Costs and requirements move between versions, so trust what your live panel shows over any remembered guide, including this one.
- Keep the change only if the result is visible, useful and repeatable.
Do not change several units, levels, mutations and zones in one comparison, and do not treat a creator's video lineup as automatically available or optimal for your account — most video lineups assume specific traits, stars and evolutions. One shortcut once your roster is deep: the Equip Best button pulls in your highest-tier entries without checking every card by hand, which is the game's own rank-style signal.
When to recheck these placements
Updates reshape this list faster than most pages. Ichigo and its evolution chain, for example, arrived in an update roughly four days before the video that featured them. After any update, re-verify the roster and each comparative claim before trusting the table, and drop or downgrade a placement whose evidence no longer stands instead of leaving it in place. The two dated anchors — September 11, 2026 for the starter guide and September 29, 2026 for the codes list — mark when those claims were last known good. Shards for traits and stars are commonly handed out through codes, so the current list is worth a check after each patch.
To go further: confirm any unit's identity in the unit reference, then plan its growth with the levels, mutations and Trait Shards guides linked above — that is how the strongest units for your account, not just the ones in a video, get decided.
Related Guides
Unit Reference
Identify confirmed units and mutation labels while keeping the roster's evidence limits clear.
Genius Mutated Kobeni
Identify the documented code-reward unit and separate confirmed properties from open questions.
Unit Levels
Learn how merging affects unit levels and how levels differ from rarity, mutations, and powers.
Combat Basics
Position units, read battle results, and diagnose why a boss or wave attempt failed.
