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Defeat Anime RNG Units: Source-Checked Unit Reference

A source-checked reference of documented Defeat Anime RNG units — starters, rolls, Infinite Tower drops and code rewards — with the rarity, damage, cost and label details each source actually shows.

This page is the unit reference for Defeat Anime RNG. Every name below was captured in same-game material — recorded play sessions, code-reward tables and the game's own description ("Collect rare animes and mutations!") — and each entry lists only what those sources actually show: rarity, damage or DPS, cost, traits, mutations, evolution forms and star levels where documented.

Two reading rules before you scan the table. First, the unit's name is its identity; everything else on the card is a layer on top. Gobu (Super) is still Gobu after an evolution, Tobeni [Genius] is a Tobeni carrying the Genius mutation — one code table spells the same reward "Genius Mutated Koben" — and a trait, level or star count never changes which unit you are looking at. Second, this is deliberately not a complete unit list. No available source publishes the game's full roster, and updates keep adding characters: Ichigo arrived with the clone-system update, and a later update added characters the source player could not yet identify. A unit you own that is missing here is simply absent from the captured sources, not a sign it is something else.

That also means the card itself is the authority. The roster borrows anime-style designs, but the only reliable match is the name and labels printed on the card or roster entry — not which character a model resembles.

How to read a Defeat Anime RNG unit entry

  • Rarity labels. Roll commentary in the captured sessions names nine tiers: common, uncommon, rare, epic, legendary, mythic, secret, divine and cosmic. Rarity is a label on the card, not the identity — one player hopes for "something above rare," then takes the epic Gura that actually appears. The same session's player mentions holding "secret pity," sets auto-roll to stop for mythics, and meets a mythic card priced at 1.2 million gold; rarity, price and identity are separate lines on one card.
  • Bracket labels. Square brackets carry a mutation or a power, written after the base name. Genius is a mutation: one player realizes mid-session, "I got a mutation on my Goia... that's what the genius thing is," and the code tables write the same label as Tobeni [Genius]. Angelic and Blossom are powers described as changing "how a unit fights," written Blood [Angelic] and Blood [Blossom] in one code table and Power [Angelic] and Power [Blossom] in the other. Mutation labels as a system live on the mutations page; what is confirmed about the code-granted Genius entry is on the Genius Mutated Kobeni page.
  • Evolution forms and clones. An evolution suffix or form name marks the same unit in a stronger state. Gobu becomes Gobu (Super) at the Evolution stand in the Plaza — the card name updates on the spot, and the roster entry confirms it took. Goku evolves into Goku super with materials, though one evolution screen briefly flashed the name "Subaru" while the player was clicking Goku. A Thai-language guide lays out Ichigo's chain — normal form, then a Legendary form, then a Secret form, then a Cosmic form — and a hollow-mask Ichigo variant is referenced in another session. A divine Gojo variant is mentioned, with that evolution said to need the "six eyes," and a cosmic Jin Wu is named as a target above regular secret-rarity Jin Woo. Clones are duplicates, not new units: the cloning unit duplicates a placed hero using essence — cosmic essence for Yamamoto, a two-hour clone — and the copy arrives with its own stats while the original sits unusable.
  • Traits. Traits are a further layer rolled onto units, and they do not change which unit it is. Berserker and Instinct are the recommended targets in one guide, an Assassin trait is kept for extra damage, and a Limitless trait can land on a unit that guide calls very bad — the trait moves the numbers, not the name. The Trait Shards guide covers that system.
  • Level and stars. Level comes from merging — the official description says "Merge animes to level them up!" — and one session shows units leveled "by sacrifice units of the same level." Stars are a separate growth layer raised by spending copies: Miku's passive buffs ally attack by 10% and adds 2% per star, so a two-star Miku displays 14%. Neither layer renames the unit; the unit levels guide separates leveling from the other labels.
  • The number lines. DPS is the visible comparison stat — a captured walkthrough points at 6.2k DPS against 1.3k DPS above two units and says that line tells you which is better, noting a good trait pushed one unit's number up. Cost lines are printed per unit too: Gura shows a cost, Gojo sat in a shop at 160k gold, and the mythic card above was listed at 1.2 million gold.

Source-checked unit entries

Every unit name the captured sources document is in this table. "Documented context" is where the entry comes from; rows without numbers are name-only in the sources, and no stats are invented for them.

Unit (as documented)Documented propertiesDocumented context
GobuStarter given by the first roll; placed on the red carpet path, any open slotBeginner guide
VetekaSecond starter, given by the second roll; two starters on the path clear the opening wavesBeginner guide
Gobu (Super)Gobu evolved at the Evolution stand in the Plaza; the card name updates on the spotBeginner guide
GuraEpic rarity; "the damage is quite good"; a cost line shown; her skill went unidentified in the session ("she attacks")Play session
Goia (transcribed name)13,100,000 damage; auto ability; high SPA noted; won from a unit-crate exclusive roll displayed at 4%Play session
GokuRolled in the starting area; evolves into Goku super with materials; one evolution screen showed "Subaru" while the player clicked GokuPlay session
GojoListed in a shop for 160k gold; about 120,000 DPS per a Thai guide; evolution options shown, said to need the "six eyes"; a divine Gojo variant mentionedPlay session + Thai guide
IsaEarly roll that had stopped one-tapping later enemies; no upgrade available for her at that pointPlay session
IchigoAdded with the clone-system update; evolution chain normal → Legendary → Secret → Cosmic; hollow-mask variant referenced; the Thai guide's own Cosmic Ichigo hit about 4 million per normal hit and 16 million on its big skillPlay session + Thai guide
MegumiRolled unit; passive pulls out Mahoraga instead of plain attacksPlay session
MikuPurchasable unit with a star level; passive warps one enemy and buffs ally attack 10%, +2% per star (14% at two stars)Thai guide
Kazuma (also "Kasma")Infinite Tower drop listed at 0.5%; about 330k damage; kept after leaving the stagePlay session
blood captainInfinite Tower drop listed at 0.05% on that session's early wavesPlay session
Yamamoto (also "Yamoto")Cosmic rarity; described as very strong; clonable with cosmic essence in a two-hour clonePlay session
GogetaAnchor of a full mythic/secret/cosmic team in one recorded runPlay session
Jin Woo (also "Sunji Woo")Secret rarity; a cosmic Jin Wu named as an evolution target; a Thai guide passes on Jin Woo as an end-game pick that carries Infinite Tower wellPlay session + Thai guide
Luffy (Joy form)Called strong by a Thai guide; noted as rarely discussedThai guide
Bombett, EadoriName-only: Bombett appears on a recorded team, Eadori in a roll list; no stats capturedPlay session
Tobeni [Genius] / "Genius Mutated Koben"Genius mutation label written after the base name; documented as a code-reward unit you "do not have to roll for"; the two code tables spell the reward differentlyCode-reward tables
Blood [Angelic] / Power [Angelic]Angelic power that changes how a unit fights; the two code tables disagree on the base name (Blood vs Power)Code-reward tables
Blood [Blossom] / Power [Blossom]Blossom power that changes how a unit fights; same base-name disagreement between the tablesCode-reward tables

Three entries come from code-reward tables rather than rolls. One table lists a "Tobeni [Genius] unit"; the other describes the same reward as a "Genius Mutated Koben." The Evangelion and Blossom rewards appear as Blood [Angelic] and Blood [Blossom] units in one table and as Power [Angelic] and Power [Blossom] in the other. Which spelling is canonical is not established by the sources; the codes reference keeps the current code list and status.

Spelling variants and code-table conflicts

These names come from written guides, spoken video audio and two code tables, and the sources do not fully agree. The same video says both "Yamoto" and "Yamamoto" for the cosmic unit, and both "Kasma" and "Kazuma" for the Infinite Tower drop; "Goia" and "Sunji Woo" are phonetic transcriptions of spoken names. The two code tables split on Tobeni [Genius] versus Genius Mutated Koben, and on Blood versus Power behind the Angelic and Blossom labels. No spelling here is confirmed canonical. When you look up a unit, match the base name and its labels rather than an exact spelling, and treat the in-game card as the final word.

Rare-unit labels where they are documented

The rare-side numbers the sources actually capture are these: Goia from a unit-crate exclusive roll displayed at 4%; Kazuma listed at 0.5% and blood captain at 0.05% in the Infinite Tower drop information, both shown on that session's early waves; Jin Woo as a secret; Yamamoto and Gogeta as the cosmic examples on one team; and a mythic card priced at 1.2 million gold that the session's player could not afford, alongside a mentioned "secret pity" and an auto-roll set to stop for mythics while overnight sessions were aimed at "a divine or a cosmic."

Keep the conditions attached: every figure above is a single-session observation. A percentage displayed in one session is not a permanent drop rate, and one player's overnight results are not a farming rule. For what the game documents about changing roll outcomes, see the luck reference.

This directory also stops at identification. The captured sources contain no comparable testing, so nothing here ranks units against each other; the tier list keeps the comparisons the evidence does support and leaves everything else explicitly unranked.

Where unit acquisition and growth are documented

How you get a unit and how you grow it are separate procedures with their own references:

  • The main guide walks the game loop and hands off to each system reference, including rolling.
  • Growth lives on the unit levels, mutations and Trait Shards pages linked above.
  • Code-reward entries and current code status are on the codes reference.

Identify the unit here, read its labels, then open the page that owns its next step.